In this section I describe my experience of working as a UX designer. All words, images, diagrams, documents and prototypes shown below are 100% my own. Non-disclosure clauses commonly used in regulated industries, prevent me from sharing any of my design, research or UX outputs from the last 5 years. Additional or more detailed examples can be provided on request.
Customer onboarding is one of the bank's most critical operational journeys. Sustainable solutions to the problem would impact every facet of the bank’s operation.
When I joined the programme, the customer onboarding workflow spanned multi-generational inhouse and vendor products with differing visual, tone-of-voice and interaction styles across legacy and continuously upgraded elements. Staff had to memorise quirks, employ hacks and concentrate to avoid detours while managing live customer interactions. This created experience discrepancies and avoidable burnout.
The bank had already initiated on projects to reimagine and rebuild their aging inhouse CRM, and replace "Honeycomb" with a new design system, when the Australian banking regulator ASIC introduced new measures to strengthen anti-fraud and anti-money laundering protections in Australia. New compliance checks for KYC and onboarding were prioritised for build on the still visionary CommSee 2.0.
The details of these new requirements, and the exact timeframe were still to be determined.
Using the double diamond framework, I positioned the challenge at the left most point of the diagram where very little is known. During this discovery phase, I collected and catalogued everything the team needed to develop understanding of the problem or problems that will emerge.
Given the scale and complexity of the organisation, which included legacy and integrated systems, I adapted a service design approach with research and systems thinking to establish comprehensive understanding of the current state.
Steps included mapping the end-to-end user journey, associated business processes, and the supporting technology landscape to identify touchpoints, hand-offs, duplication, pain points, and system dependencies. To do this, I used a digital whiteboard (FIGMA Jamboard) to communicate and share the findings, as well as to encourage engagement.
This approach quickly revealed scope extending well beyond a single team or business unit, with critical knowledge dispersed across individuals, protected archives, and embedded system logic.
A comprehensive map of the current end-to-end user journey, gives the project team a tangible starting point from which to define the problems and envision a future state with clarity. With this in mind, I captured every screen, every interaction (including conditional views), errors, hidden content, dropdowns, associated business processes, and the supporting technology landscape. I achieved this by using a combination of techniques including targeted stakeholder and SME interviews, business-unit-specific workshops, and collaborative whiteboarding to learn from expertise, progressively validate current-state artefacts and compare them in context with our competition while gaining access to specific wikis and knowledge not normally shared across business units. As the work evolved, I expanded the engagement model to include playback sessions, demonstrations, and cross-functional co-design activities to ensure the emerging experience design reflected operational realities as well as user and business needs.
Because of its currency and completeness, this journey research became the project's most referenced source of truth. It was not vulnerable to system outages and delays, and viewed in its entirety it enabled a shared and full understanding of context mismatches, design inconsistencies, and content discrepancies. By placing these journeys in secure but high visibility areas I encouraged impromptu conversation between stakeholders and interested or involved parties, debunked theories and cleared up misunderstandings early. I created a platform for developing empathy while improving stakeholder alignment around an evolving experience strategy.
In addition to mapping, I observed and met with frontline staff and new customers to understand and document their experiences. I queried employee sentiment using polls on Yammer, and I formally interviewed internal office users and stakeholders in Risk, Financial Crime and Compliance, Business Banking, and IB&M to learn about the purpose and downstream requirements of data collected in context of their needs (both met and unmet). End customer research which had been commissioned prior to my start, was embedded at every step.
Research outputs can be voluminous. Extracting themes, understanding sentiment, and identifying genuinely relevant patterns is laborious and requires attention to detail with a high level of critical thinking maturity. Analysis and synthesis of research notes is well suited to assistance from ai provided the research has been well structured from the outset, with specific purpose, meaningful inquiry and oversight. Common UX tools are increasingly equipped with ai capability.
In an earlier case study (scroll down to read) Human Centred Design Strategy (2021) I wrote about my UXD process generally. Often, as experience practitioners we have to adapt to the particular working environment or role, the brief and constraints you are given, the timeframe and the appetite for exploration, experimentation and change. Stakeholders don’t always believe there is sufficient time, budget or requirement for UX research. Adapting is to be inventive and creative; meet people where they are and bring them with us.
To move the initiative forward, I facilitated a series of workshops with business, operations, compliance, design and technology stakeholders. Drawing on current-state research, customer insights and workflow analysis, these sessions helped teams collectively examine existing processes, challenge assumptions and discuss areas of friction.
The workshops created space for participants to step outside organisational silos and focus on the end-to-end experience. Together, we identified unnecessary process complexity, removed duplication, consolidated steps and standardised decision points. Emerging concepts and workflow proposals were then played back through follow-up sessions and demonstrations to validate assumptions and ensure the design reflected operational realities as well as customer and business needs.
Although engineering participation was limited during some of the early workshops, ongoing playback sessions, sprint ceremonies and design reviews helped bring delivery teams into the conversation, ensuring design intent remained connected to implementation considerations.
Having aligned business, operational and compliance stakeholders around a simplified future-state workflow, the proposed experience was approved to progress into detailed UX design and adopted as the agreed direction for future delivery.
Using workshops I transformed an initially ambiguous problem into a shared vision, and gave stakeholders confidence in both the proposed solution and the path to delivery.
Alongside these programme dependencies, the experience also needed to balance customer needs, regulatory obligations, operational processes, and technical limitations with the introduction of a new CRM architecture and design system. A design decision that appeared straightforward in one area could have unintended consequences elsewhere, requiring careful consideration of the broader ecosystem.
One of the most significant challenges was translating newly drafted legislation into an experience that felt straightforward, supportive and unambiguous for customers while remaining compliant. Regulatory language is often complex and open to interpretation, yet customers should never have to bear that complexity. My role was to understand the intent behind the requirements and work collaboratively with compliance, operations, product and technology stakeholders to identify solutions that balanced customer experience with risk and business obligations.
As the project evolved, priorities, requirements and delivery considerations continued to shift. Maintaining alignment required ongoing stakeholder engagement, iterative prototypes and regular playback sessions to test assumptions and build confidence in proposed solutions. By making complex requirements tangible through visual workflows and prototypes, discussions became more constructive and decisions could be made more quickly.
The resulting UX design successfully balanced customer, business, operational and compliance needs while accommodating the realities of three interconnected transformation programmes. More importantly, the process established a shared understanding of priorities, dependencies and future-state workflows, allowing stakeholders to move forward with confidence and a clear path to delivery.
I had developed future-state workflows with fewer steps, simplified decision-making, and consistent execution of compliance obligations across different use-cases. Interactive prototypes, service design artefacts and workflow visualisations were used to explore options, evaluate trade-offs and progressively refine the experience.
Throughout the project, I worked closely with business, compliance, operations and technology stakeholders to ensure proposed solutions were desirable for customers, feasible within technical constraints and viable for the organisation. Iterative playback sessions helped validate assumptions and maintain alignment as the design evolved.
The resulting experience established a leading future-state vision for every customer journey in the new CRM, while combining effort and reducing duplication across both individual and entity customer onboarding. This work provided an improved customer experience and a practical pathway to implementation within the broader transformation programme.
The challenge was never limited to individual screens or interactions; it involved understanding how customers, staff, processes, technology and regulatory obligations influenced one another across a complex ecosystem in transformation.
As the first of many key customer journeys to be reimagined in CommSee 2.0, this project set the standard for simplified, efficient, and empathetic new workflows. While connected transformation initiatives are still running, artefacts produced throughout discovery and design are helping other teams progress with greater confidence, clarity and alignment.
Next: A Systems-thinking Approach to Understanding the Problem
Next: Building the Project's Most Referenced Source of Truth
Next: Facilitating Alignment Through Workshops
Next: Navigating constraints and dependancies
Next: The Future State
Next: Outcomes and Reflections
The first hurdle is planning. Ideally, most UX activities need to be completed at least one sprint ahead of design, which needs to be at least one sprint ahead of development. Workable roadmaps depend on a product backlog created with long-sighted forethought and vision - feeding into diligent sprint planning. (I'll explain why on the next slide.)
The second impediment for UX in Agile is the assignment of time to an ambiguous task. When productivity and performance are being measured by the number of tickets completed, and tasks are being assigned like a hand of cards to other team members, UX is put in an awkward position if poorly understood tasks remain tightly bundled and under scoped. As illustrated above in the HCD process, 'research' is an umbrella term for essential foundational work, which needs to be completed so that wireframes can be accurately scoped. Research activities may include a current state assessment, hypothesis testing and customer interviews (and may involve writing a script, recruiting participants and the administration of privacy and security policies) before the 'research' even begins.
Though its widely accepted that UX research will substantiate theories into validated stories, the right time to integrate UX into project management is not well understood. Starting with the product vision or end-state which was likely captured in a workshop with stakeholders, the product backlog records outputs as requirements on a roadmap, but outputs by themselves won't get us to the vision.
Outputs or deliverables are not the same as outcomes. Like user stories, outputs are simply "done" or "delivered" while outcomes show the value of UX as an impact, a change, or an improvement. Starting with the product backlog we need to be better at reconciling effort to measurable outcome. Including research spikes for UX to evaluate and determine the approach (such as steps 1 & 2 from the HCD process outlined in the study above) will result in more efficient, democratic and productive sprint planning that delivers measurable customer benefit.
Estimates and sizing: UX tasks - which almost always fall into some kind of journey - are not well served by the punctuation of user stories or issues in Agile scrum which often lack sufficient context. Agile User Stories were invented for the production of code in software development so that each minute step would be explained for the benefit of an unthinking robot. By comparison, good human "Experiences" feel like seamless transitions; For this I prefer a "Job Story".
By comparison, a job story examines context as the driver of need for any user. With this simple shift in focus we acknowledge the multi-dimensional human user, responding to enviromental triggers. A job story creates empathy by allowing space for their different scenarios. When [situation], I want to [motivation], so I can [expected outcome].
Empathy is preparing for a users' next move, or in bringing forward the context that has gotten them this far. It helps when estimating the scope of the task, and in defining a better success metric.
Another approach for mitigating sizing issues is to incorporate research spikes within the product backlog as mentioned on the previous slide. A research spike provides visibility of the type and extent of research tasks to be done, while removing uncertainty about when to incorpoate UX within the project workflow; doubling the benefits to the team.
A project kicks off. The process (for delivering the thing we agreed to) has begun - except - before it exists, we can't know for sure if the market will like it.
UX (HCD) is precisely the methodology to alleviate this risk and to accurately refine and condense opportunities before engineering them.
Embedded from the outset UX activities compliment Agile project management. Nothing Ambiguous about that.
References:
Content Design by Sarah Winters (formerly Sarah Richards)
Designing content for customer mindsets
Atlassian - Agile Manifesto
Lean UX by Jeff Gothelf and Josh Seiden